AI Insights · Timothy · July 2022
Top 5 Racing Games on Android in the US: Q2 2022 Performance
Discover the performance trends of the top 5 racing games on Android in the US during Q2 2022, including downloads, revenue, and active users.
During the second quarter of 2022, the top 5 racing games on the Android platform in the United States showed varying trends in downloads, revenue, and active users. Here's a detailed look at each game's performance.
CSR 2 Realistic Drag Racing from Zynga experienced a slight decline in weekly revenue, starting at around $217K in late March and ending the quarter at approximately $186K. Weekly downloads saw a gradual decrease from about 9.8K to 6.3K. Active users also showed a downward trend, decreasing from around 65.6K at the beginning of the quarter to 52.4K by the end of June.
Nintendo Co., Ltd.'s Mario Kart Tour displayed fluctuating weekly revenue, peaking at around $109K in late May and ending the quarter at approximately $83K. Downloads were highest in late March with 28.2K and saw a resurgence in June, reaching 32.3K. Active users remained relatively stable, averaging around 200K, with a slight increase towards the end of the quarter.
Need for Speed™ No Limits by ELECTRONIC ARTS saw a gradual decline in weekly revenue from about $78K in late March to $55K by the end of June. Downloads remained relatively steady, fluctuating between 14.5K and 20.3K. The game maintained a consistent active user base, averaging around 100K throughout the quarter.
No Limit Drag Racing 2 from Battle Creek Games had a relatively stable weekly revenue, ranging from $27K to $38K. Downloads were consistent, starting at around 5.2K and ending the quarter at approximately 6.8K. Active users showed a slight decline, from 42.6K in late March to 36.6K by the end of June.
Asphalt Legends Unite from Gameloft SE exhibited stable weekly revenue, peaking at around $36K at the end of May and finishing the quarter at approximately $26K. Downloads saw a dip in mid-May but recovered to 15.8K by the end of June. Active users showed an overall increase, starting at 48.9K and reaching 46.1K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.